Quaternions¶
Quaternions are a mathematical concept that extends the idea of complex numbers to four dimensions. They are used in many fields, including computer graphics, robotics, and physics. In the context of this toolkit, they represent rotations in 3D space and are operationally equivalent to rotation matrices.
They have several advantages over rotation matrices, including:
- They are more compact, requiring only four numbers to represent a rotation instead of nine.
- They are more numerically stable, avoiding the gimbal lock problem.
- They are easier to interpolate between, making them useful for animations.
Warning
Quaternions in this module perform a right-handed rotation of the vector. You will occasionally see (especially in attitude control texts) a quaternion convention that does a right-handed rotation of the coordinate system, which is a left-handed rotation of the vector.
For an excellent description of quaternions, see here.
quaternion
¶
Quaternion representing rotation of 3D Cartesian axes
Quaternions perform right-handed rotation of a vector, e.g. rotation of +xhat 90 degrees by +zhat give +yhat
This is different than the convention used in Vallado, but it is the way it is commonly used in mathematics and it is the way it should be done.
For the uninitiated: quaternions are a more-compact and computationally efficient way of representing 3D rotations. They can also be multiplied together and easily renormalized to avoid problems with floating-point precision eventually causing changes in the rotated vecdtor norm.
For details, see:
https://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation
Notes
- Under the hood, this is using the "UnitQuaternion" object in the rust "nalgebra" crate.
conj
property
¶
Return conjugate or inverse of the rotation
Returns:
| Type | Description |
|---|---|
quaternion
|
satkit.quaternion: Conjugate or inverse of the rotation |
conjugate
property
¶
Return conjugate or inverse of the rotation
Returns:
| Type | Description |
|---|---|
quaternion
|
satkit.quaternion: Conjugate or inverse of the rotation |
x
property
¶
X component of the quaternion
Returns:
| Name | Type | Description |
|---|---|---|
float |
float
|
X component of the quaternion |
y
property
¶
Y component of the quaternion
Returns:
| Name | Type | Description |
|---|---|---|
float |
float
|
Y component of the quaternion |
z
property
¶
Z component of the quaternion
Returns:
| Name | Type | Description |
|---|---|---|
float |
float
|
Z component of the quaternion |
w
property
¶
Scalar component of the quaternion
Returns:
| Name | Type | Description |
|---|---|---|
float |
float
|
Scalar component of the quaternion |
__init__(w=1.0, x=0.0, y=0.0, z=0.0)
¶
Return quaternion with input (w,x,y,z) values
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
w
|
float
|
Scalar component of the quaternion |
1.0
|
from_axis_angle(axis, angle)
staticmethod
¶
Quaternion representing right-handed rotation of vector by "angle" degrees about the given axis
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
axis
|
ArrayLike[float64]
|
3-element array representing axis of rotation |
required |
angle
|
float
|
angle of rotation in radians |
required |
Returns:
| Type | Description |
|---|---|
quaternion
|
satkit.quaternion: Quaternion representing rotation by "angle" degrees about the given axis |
from_rotation_matrix(mat)
staticmethod
¶
Return quaternion representing identical rotation to input 3x3 rotation matrix
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
mat
|
ArrayLike[float64]
|
3x3 rotation matrix |
required |
Returns:
| Type | Description |
|---|---|
quaternion
|
satkit.quaternion: Quaternion representing identical rotation to input 3x3 rotation matrix |
rotx(theta)
staticmethod
¶
Quaternion representing right-handed rotation of vector by "theta" radians about the xhat unit vector
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
theta
|
float
|
angle of rotation in radians |
required |
Returns:
| Type | Description |
|---|---|
quaternion
|
satkit.quaternion: Quaternion representing right-handed rotation of vector by "theta" radians about the xhat unit vector |
Notes
Equivalent rotation matrix: | 1 0 0| | 0 cos(theta) -sin(theta)| | 0 sin(theta) cos(theta)|
roty(theta)
staticmethod
¶
Quaternion representing right-handed rotation of vector by "theta" radians about the yhat unit vector
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
theta
|
float
|
angle of rotation in radians |
required |
Returns:
| Type | Description |
|---|---|
quaternion
|
satkit.quaternion: Quaternion representing right-handed rotation of vector by "theta" radians about the yhat unit vector |
Notes
Equivalent rotation matrix: | cos(theta) 0 sin(theta)| | 0 1 0| | -sin(theta) 0 cos(theta)|
rotz(theta)
staticmethod
¶
Quaternion representing right-handed rotation of vector by "theta" radians about the zhat unit vector
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
theta
|
float
|
angle of rotation in radians |
required |
Returns:
| Type | Description |
|---|---|
quaternion
|
satkit.quaternion: Quaternion representing right-handed rotation of vector by "theta" radians about the zhat unit vector |
Notes
Equivalent rotation matrix: | cos(theta) -sin(theta) 0| | sin(theta) cos(theta) 0| | 0 0 1|
rotation_between(v1, v2)
staticmethod
¶
Quaternion representation rotation between two input vectors
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
v1
|
ArrayLike[float64]
|
vector rotating from |
required |
v2
|
ArrayLike[float64]
|
vector rotating to |
required |
Returns:
| Type | Description |
|---|---|
quaternion
|
satkit.quaternion: Quaternion that rotates from v1 to v2 |
as_rotation_matrix()
¶
Return 3x3 rotation matrix representing equivalent rotation
Returns:
| Type | Description |
|---|---|
NDArray[float64]
|
npt.ArrayLike[np.float64]: 3x3 rotation matrix representing equivalent rotation |
as_euler()
¶
Return equivalent rotation angle represented as rotation angles: ("roll", "pitch", "yaw") in radians:
Returns:
| Type | Description |
|---|---|
tuple[float, float, float]
|
tuple[float, float, float]: Tuple with 3 elements representing the rotation angles in radians |
angle()
¶
Return the angle in radians of the rotation
Returns:
| Name | Type | Description |
|---|---|---|
float |
float
|
Angle in radians of the rotation |
axis()
¶
Return the axis of rotation as a unit vector
Returns:
| Type | Description |
|---|---|
NDArray[float64]
|
npt.ArrayLike[np.float64]: 3-element array representing the axis of rotation as a unit vector |
slerp(other, frac, epsilon=1e-06)
¶
Spherical linear interpolation between self and other
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
other
|
quaternion
|
Quaternion to perform interpolation to |
required |
frac
|
float
|
fractional amount of interpolation, in range [0,1] |
required |
epsilon
|
float
|
Value below which the sin of the angle separating both quaternions must be to return an error. Default is 1.0e-6 |
1e-06
|
Returns:
| Name | Type | Description |
|---|---|---|
quaternion |
quaternion
|
Quaternion representing interpolation between self and other |